Regular Event Stages · Minced Meet-Up · 1/1

Energy20
Clear XP1,000
Base HP2,000
Map length4,200
Max enemies18
Spawn interval0.03s
Enemy traits Traitless

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 75% 67 6 7.33s 10–20s
Snache Unlimited 75% 75 11 10s 8–16s
Hippoe Unlimited 8% 80 8 10s 2–14s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 20.67s 10–10.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 21.33s 10–10.67s
Fireworks Guys (High-Yield) 2 100% 1 1 0.67s 2–6s
Fireworks Guys (Low-Yield) 2 100% 1 1 1.33s 2–6s
Doge 1 75% 67 6 3.33s
Snache 1 75% 75 11 4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Doge Unlimited 75% 67 6 Immediately 13.33–23.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.