Regular Event Stages · Dark Descent ∞ · 1/1

Energy110
Clear XP3,300
Base HP150,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 5 100% 5,000 2,000 10s 0.07–0.67s
Doge Dark 10 100% 5,000 2,000 30s 0.07–0.67s
Doge Dark 15 100% 5,000 2,000 43.33s 0.07–0.67s
Assassin Bear 1 100% 550 3,000 100s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 100% 5,000 2,000 Immediately 16.67–20s
Doge Dark Boss 1 100% 5,000 2,000 Immediately
Shadow Boxer K 10 100% 80,000 4,997 Immediately 6–8s
Shadow Boxer K Unlimited 100% 80,000 4,997 Immediately 10–12s
Gory Dark 10 100% 40,000 3,123 Immediately 10–12s
Gory Dark Unlimited 100% 40,000 3,123 Immediately 14–16s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.