Regular Event Stages · Dark Descent ∞ · 1/1
Energy110
Clear XP3,300
Base HP150,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits DarkTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 100% | 5,000 | 2,000 | 10s | 0.07–0.67s |
| | 10 | 100% | 5,000 | 2,000 | 30s | 0.07–0.67s |
| | 15 | 100% | 5,000 | 2,000 | 43.33s | 0.07–0.67s |
| | 1 | 100% | 550 | 3,000 | 100s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 100% | 5,000 | 2,000 | Immediately | 16.67–20s |
| | 1 | 100% | 5,000 | 2,000 | Immediately | — |
| | 10 | 100% | 80,000 | 4,997 | Immediately | 6–8s |
| | Unlimited | 100% | 80,000 | 4,997 | Immediately | 10–12s |
| | 10 | 100% | 40,000 | 3,123 | Immediately | 10–12s |
| | Unlimited | 100% | 40,000 | 3,123 | Immediately | 14–16s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Cat Ticket Score 8,000+
XP ×300,000 Score 7,200+
XP ×200,000 Score 6,300+
Rare Ticket Score 4,200+
XP ×50,000 Score 2,100+
Earned when your battle score reaches that value.