Regular Event Stages · Dark Descent · 1/1

Energy60
Clear XP1,800
Base HP150,000
Map length4,600
Max enemies15
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Doge Dark Unlimited 100% 5,000 2,000 10s 10–14s
Doge Dark 1 100% 5,000 2,000 20s
Doge Dark 1 100% 5,000 2,000 22s
Doge Dark 1 100% 5,000 2,000 22.07s
Doge Dark 2 100% 5,000 2,000 30s 10–10.33s
Doge Dark 2 100% 5,000 2,000 30.33s 10–10.33s
Doge Dark 2 100% 5,000 2,000 30.67s 10–10.33s
Doge Dark 2 100% 5,000 2,000 34s 10–10.33s
Doge Dark 2 100% 5,000 2,000 34.33s 10–10.33s
Doge Dark 2 100% 5,000 2,000 34.67s 10–10.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Doge Dark Boss 1 100% 5,000 2,000 Immediately
Doge Dark Unlimited 100% 5,000 2,000 Immediately 0.07–0.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.