Regular Event Stages · XP Megablitz! · 1/1

Energy500
Clear XP120,000
Base HP770,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Those Guys Unlimited 200% 400 40 13.33s 2–10s
Dark Otter Unlimited 100% 175,000 6,497 53.33s 53.33–80s
Director Kurosawah Boss 1 100% 200,000 18,763 53.33s
Shadow Boxer K 3 200% 160,000 9,994 53.33s 0.67–2s
Doge Dark Unlimited 800% 40,000 16,000 36.67s 12–20s
Doge Dark 3 800% 40,000 16,000 33.33s 0.67–2s
Dark Otter 1 100% 175,000 6,497 6.67s
Ms. Sign 1 3000% 300,000 30 900s
Once base HP ≤ 90% 4 types
Gory Dark Unlimited 200% 80,000 6,246 Immediately 10–20s
Gory Dark 10 200% 80,000 6,246 Immediately 0.67–1.33s
Doge Dark Unlimited 800% 40,000 16,000 Immediately 2–8s
Doge Dark 10 800% 40,000 16,000 Immediately 0.07–0.33s
Le'noir Boss 1 100% 460,000 16,000 Immediately
Doge Dark Boss 1 10% 500 200 Immediately
Bun Bun Black Boss 2 1×2 200% 1,555,554 11,994 Immediately 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.