Regular Event Stages · Boogie Awakens! · 1/2

Energy150
Clear XP4,000
Base HP440,000
Map length4,800
Max enemies13
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Gato Amigo 3 100% 17,500 5,700 0.33s 0.67–4s
Gato Amigo 3 100% 17,500 5,700 20s 0.67–4s
Gato Amigo 3 100% 17,500 5,700 32s 0.67–4s
Gato Amigo Unlimited 100% 17,500 5,700 33.33s 12–16s
Gato Amigo 3 100% 17,500 5,700 53.33s 1.33–2.67s
Gato Amigo 3 100% 17,500 5,700 53.33s 3–6s
Gato Amigo 20 100% 17,500 5,700 83.33s 14–18s
Gato Amigo 3 100% 17,500 5,700 100s 1.33–2.67s
Gato Amigo 3 100% 17,500 5,700 100s 2.67–8s
Gato Amigo 3 100% 17,500 5,700 133.33s 1.33–2.67s
Gato Amigo 3 100% 17,500 5,700 133.33s 2.67–8s
Gato Amigo Unlimited 100% 17,500 5,700 200s 12–24s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Gato Amigo 5 100% 17,500 5,700 Immediately 4–6s
Gato Amigo 5 100% 17,500 5,700 Immediately 5–8s
Gato Amigo 5 100% 17,500 5,700 Immediately 2–5s
Gato Amigo 5 100% 17,500 5,700 Immediately 12–16s
Gato Amigo 5 100% 17,500 5,700 Immediately 6–12s
Gato Amigo 5 100% 17,500 5,700 Immediately 8–13.33s
Dark Emperor Nyandam Boss 1 1400% 1,399,986 25,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.