Regular Event Stages · Finale: Evil's Last Stand · 5/5

Energy250
Clear XP7,500
Base HP1,300,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits AkuRedKaijinDarkFloatingTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Aku Doge Unlimited 600% 27,000 13,200 3.33s 53.33–60s
Kaijin Doge Unlimited 4000% 3,600 320 3.33s 6.67–10s
Ginger Snache 3 500% 60,000 9,000 10s 26.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Aku Doge 2 600% 27,000 13,200 Immediately 13.33–20s
Madam Peng 5 1800% 216,000 14,850 after 16.67s 40–46.67s
Baron Face 1 1800% 1,080,000 36,000 after 20s
Countess Koryessa 1 700% 2,240,000 11,900 after 46.67s
Malizabeth 2 600% 300,000 4,200 after 80s 60–66.67s
Grand Emperor Warumongar Boss 1 2400% 3,600,000 72,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.