Regular Event Stages · Finale: Evil's Last Stand · 3/5

Energy150
Clear XP4,500
Base HP320,000
Map length4,700
Max enemies15
Spawn interval0.03s
Enemy traits AkuMetalDarkKaijinTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids Unlimited 200% 5,000 5,000 3.33s 20–26.67s
Metal Doge 2 100% 30 2,000 6.67s 26.67–33.33s
Darkmadillo 2 100% 80,000 4,000 20s 60–66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Metal Doge 4 100% 30 2,000 Immediately 33.33–40s
Darkmadillo 2 100% 80,000 4,000 after 6.67s 60–66.67s
Shadow Boxer K 2 100% 80,000 4,997 after 26.67s 53.33–60s
Countess Koryessa 1 250% 800,000 4,250 after 33.33s
Grand Emperor Warumongar Boss 1 600% 900,000 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.