Regular Event Stages · Ep. 6: An Encroaching Darkness · 9/10
Energy210
Clear XP6,300
Base HP700,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits RedKaijinAkuFloatingTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 3400% | 3,060 | 272 | 3.33s | 13.33–20s |
| | 1 | 500% | 250,000 | 3,500 | 3.33s | — |
| | 1 | 100% | 65,000 | 9,000 | 20s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 3400% | 3,060 | 272 | Immediately | 6.67–10s |
| | Unlimited | 3400% | 3,060 | 272 | after 1.33s | 6.67–10s |
| | Unlimited | 3400% | 3,060 | 272 | after 2.67s | 6.67–10s |
| | 6 | 100% | 65,000 | 9,000 | after 2.67s | 26.67–33.33s |
| | 6 | 500% | 250,000 | 3,500 | Immediately | 26.67–33.33s |
| | 1 | 1200% | 1,320,000 | 12,000 | after 6.67s | — |
| | 1 | 250% | 1,500,000 | 82,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.