Regular Event Stages · Ep. 4: Secret Training · 3/5

Energy100
Clear XP50,000
Base HP100,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits MetalTraitless

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
Large Iron Ball 1 100% 20 2,500 3.33s
White Wind 2 150% 7,500 150 6.67s 26.67–33.33s
Log 20 100% 2,000 500 13.33s 20–26.67s
Log 10 100% 2,000 500 20s 40–53.33s
White Wind 2 150% 7,500 150 20s 26.67–33.33s
Master A. 1 100% 40,000 557 33.33s
Large Iron Ball 3 100% 20 2,500 33.33s 46.67–53.33s
White Wind 4 150% 7,500 150 60s 16.67–23.33s
Boulder 4 100% 10,000 2,000 66.67s 6.67–13.33s
Boulder 7 100% 10,000 2,000 100s 20–26.67s
Boulder 2 100% 10,000 2,000 133.33s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.