Regular Event Stages · Fireworks Spectacular! · 2/2
Energy200
Clear XP6,000
Base HP1,300,000
Map length5,300
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRelicFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 100% | 1 | 1 | 2s | 6.67–16.67s |
| | Unlimited | 100% | 1 | 1 | 4.67s | 6.67–16.67s |
| | 1 | 100% | 300,000 | 20,000 | 6.67s | — |
| | Unlimited | 1000% | 90,000 | 50,000 | 13.33s | 50–53.33s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 75,000 | 12,000 | Immediately | — |
| | 2 | 100% | 300,000 | 20,000 | Immediately | 53.33–60s |
| | 1 | 100% | 800,000 | 11,111 | after 3.33s | — |
| | 1 | 150% | 1,950,000 | 5,550 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.