Regular Event Stages · Extravagant Resort Land · 5/5
Energy200
Clear XP6,000
Base HP300,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkAngelTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 400% | 20,000 | 8,000 | 10s | — |
| | 2 | 200% | 26,000 | 3,100 | 13.33s | 13.33–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | Unlimited | 400% | 20,000 | 8,000 | Immediately | 20–26.67s |
| | Unlimited | 200% | 26,000 | 3,100 | after 13.33s | 33.33–40s |
| | 2 | 200% | 26,000 | 3,100 | after 133.33s | 6.67–13.33s |
| | 5 | 400% | 36,000 | 20,000 | after 6.67s | 40–46.67s |
| | 2 | 100% | 98,000 | 5,567 | after 26.67s | 86.67–93.33s |
| | 1 | 200% | 160,000 | 9,994 | after 66.67s | — |
| | 1 | 300% | 1,200,000 | 27,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.