Regular Event Stages · Extravagant Resort Land · 2/5
Energy50
Clear XP1,500
Base HP30,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 150% | 150 | 22 | 6.67s | 26.67–33.33s |
| | 3 | 150% | 120 | 45 | 12s | 6.67–10s |
| | 1 | 150% | 3,750 | 225 | 16.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 12 | 150% | 120 | 45 | Immediately | 13.33–16.67s |
| | 1 | 150% | 6,000 | 374 | after 36.67s | — |
| | 1 | 150% | 3,750 | 225 | after 60s | — |
| | 1 | 150% | 22,500 | 750 | Immediately | — |
| | 1 | 150% | 4,500 | 1,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.