Regular Event Stages · Jumbo Invasion · 1/4

Energy200
Clear XP4,000
Base HP1,200,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits DarkAngelColossusBehemoth

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Doge Dark 3 1200% 60,000 24,000 5.33s 20–23.33s
Angelic Gory 1 300% 294,000 16,701 20s
Once base HP ≤ 99% 6 types
Jumbo Jones Boss 1 100% 2,500,000 110,000 Immediately
Doge Dark Unlimited 1200% 60,000 24,000 Immediately 26.67–30s
Great Angel Chibinel 2 100% 160,000 4,500 Immediately 146.67–150s
Ragin' Gory 3 100% 321,234 11,234 Immediately 80–83.33s
Angelic Gory 3 300% 294,000 16,701 after 36.67s 56.67–60s
Shadow Boxer K 2 300% 240,000 14,991 after 56.67s 73.33–76.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.