Regular Event Stages · Road to Unification Pt. 2 · 7/10

Energy170
Clear XP3,230
Base HP360,000
Map length5,700
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Bannerman Doge Unlimited 1200% 1,080 96 6.67s 26.67–33.33s
Zoge 4 200% 30,000 3,600 10s 33.33–40s
Snache Unlimited 1200% 1,200 180 16.67s 36.67–43.33s
Znache 3 200% 32,000 4,000 20s 33.33–40s
Zigge 3 200% 96,000 7,200 23.33s 46.67–50s
Duche 2 300% 120,000 3,000 26.67s 33.33–40s
Zir Zeal 1 200% 150,000 9,000 66.67s
Zang Roo 1 200% 200,000 15,994 80s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.