Regular Event Stages · Road to Unification Pt. 1 · 10/10

Energy100
Clear XP1,900
Base HP120,000
Map length4,400
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Bannerman Doge 4 400% 360 32 Start 6.67–13.33s
Snache 2 400% 400 60 Start 10–16.67s
Jackie Peng 1 400% 5,200 320 20s
Mooth 1 400% 20,000 1,400 28s
Once base HP ≤ 99% 5 types
Commander Face Boss 1 100% 299,997 4,500 Immediately
Bannerman Doge Unlimited 400% 360 32 Immediately 13.33–23.33s
Snache Unlimited 400% 400 60 after 0.67s 16.67–26.67s
Mooth 1 400% 20,000 1,400 after 1s
Jackie Peng 4 400% 5,200 320 after 13.33s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.