Regular Event Stages · Road to Unification Pt. 1 · 3/10

Energy30
Clear XP570
Base HP10,000
Map length4,300
Max enemies15
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys 4 100% 200 20 3.33s 6.67–10s
Snache Unlimited 100% 100 15 8s 6.67–10s
Gory 1 100% 1,000 80 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Those Guys Boss 1 100% 200 20 Immediately
Hippoe 2 100% 1,000 100 Immediately 13.33s
Gory 3 100% 1,000 80 after 1.67s 10s
Gory 2 100% 1,000 80 after 5s 13.33–16.67s
Those Guys Unlimited 100% 200 20 after 6.67s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.