Regular Event Stages · Summer Night, Homeward Bound · 3/3

Energy150
Clear XP2,850
Base HP420,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 600% 1,200 120 Start 3–20s
Doge Dark Unlimited 600% 30,000 12,000 13.33s 13.33–33.33s
Gory Dark Unlimited 150% 60,000 4,684 20s 20–40s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 80% 6 types
Doge Dark Unlimited 600% 30,000 12,000 Immediately 4–33.33s
Kang Roo Unlimited 150% 6,000 374 Immediately 20–46.67s
Gory Dark 8 150% 60,000 4,684 Immediately 26.67–53.33s
Celeboodle 8 150% 13,500 7,500 Immediately 0.07–0.67s
Shadow Boxer K 8 150% 120,000 7,495 Immediately 0.07–0.67s
Squire Rel Boss 1 150% 120 45 Immediately
Once base HP ≤ 40% 1 type
Bun Bun Black Boss 1 150% 1,166,665 8,995 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.