Regular Event Stages · Summer Night, Homeward Bound · 3/3
Energy150
Clear XP2,850
Base HP420,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 600% | 1,200 | 120 | Start | 3–20s |
| | Unlimited | 600% | 30,000 | 12,000 | 13.33s | 13.33–33.33s |
| | Unlimited | 150% | 60,000 | 4,684 | 20s | 20–40s |
| | Unlimited | 1200% | 120,000 | 12 | 900s | 900s |
| Once base HP ≤ 80% 6 types | ||||||
| | Unlimited | 600% | 30,000 | 12,000 | Immediately | 4–33.33s |
| | Unlimited | 150% | 6,000 | 374 | Immediately | 20–46.67s |
| | 8 | 150% | 60,000 | 4,684 | Immediately | 26.67–53.33s |
| | 8 | 150% | 13,500 | 7,500 | Immediately | 0.07–0.67s |
| | 8 | 150% | 120,000 | 7,495 | Immediately | 0.07–0.67s |
| | 1 | 150% | 120 | 45 | Immediately | — |
| Once base HP ≤ 40% 1 type | ||||||
| | 1 | 150% | 1,166,665 | 8,995 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.