Regular Event Stages · Autumn = Sports Day! · 5/8

Energy90
Clear XP2,700
Base HP160,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedFloatingDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 100% 80 30 0.07s 2–6s
Shy Boy 1 100% 35,000 500 0.07s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Shy Boy Unlimited 100% 35,000 500 Immediately 20–23.33s
Teacher Bear Unlimited 100% 3,000 1,000 Immediately 6–14s
Le'boin 1 100% 4,000 654 Immediately
One Horn Unlimited 100% 15,000 500 Immediately 10–16.67s
Mooth Unlimited 100% 5,000 350 Immediately 6–14s
Mooth Boss 1 100% 5,000 350 Immediately
Once base HP ≤ 80% 1 type
Assassin Bear 1 100% 550 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.