Regular Event Stages · Part 5: Battle at Doge Castle · 7/10

Energy140
Clear XP4,200
Base HP500,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessAkuFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco Unlimited 1800% 1,260 540 0.67s 5.33–10.67s
Gory 8 1800% 18,000 1,440 5.33s 16–24s
Croco 3 1800% 1,260 540 13.33s 19.33–20s
Croco 3 1800% 1,260 540 17.33s 19.33–20s
Croco 3 1800% 1,260 540 19.33s 19.33–20s
Cerberus Kids Unlimited 200% 5,000 5,000 10s 10–20s
Cerberus Kids 2 200% 5,000 5,000 26.67s 29.33–30s
Cerberus Kids 2 200% 5,000 5,000 30.67s 29.33–30s
Cerberus Kids 2 200% 5,000 5,000 32.67s 29.33–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Aku Doge 6 200% 9,000 4,400 after 5s 10–13.33s
Aku Doge 4 200% 9,000 4,400 Immediately 23.33–26.67s
Aku Gory 3 100% 85,000 6,868 after 10s 20–23.33s
Aku Gory 2 100% 85,000 6,868 Immediately 36.67–40s
King's Mimic Boss 1 600% 600,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.