Regular Event Stages · Part 5: Battle at Doge Castle · 7/10
Energy140
Clear XP4,200
Base HP500,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessAkuFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 1800% | 1,260 | 540 | 0.67s | 5.33–10.67s |
| | 8 | 1800% | 18,000 | 1,440 | 5.33s | 16–24s |
| | 3 | 1800% | 1,260 | 540 | 13.33s | 19.33–20s |
| | 3 | 1800% | 1,260 | 540 | 17.33s | 19.33–20s |
| | 3 | 1800% | 1,260 | 540 | 19.33s | 19.33–20s |
| | Unlimited | 200% | 5,000 | 5,000 | 10s | 10–20s |
| | 2 | 200% | 5,000 | 5,000 | 26.67s | 29.33–30s |
| | 2 | 200% | 5,000 | 5,000 | 30.67s | 29.33–30s |
| | 2 | 200% | 5,000 | 5,000 | 32.67s | 29.33–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 6 | 200% | 9,000 | 4,400 | after 5s | 10–13.33s |
| | 4 | 200% | 9,000 | 4,400 | Immediately | 23.33–26.67s |
| | 3 | 100% | 85,000 | 6,868 | after 10s | 20–23.33s |
| | 2 | 100% | 85,000 | 6,868 | Immediately | 36.67–40s |
| | 1 | 600% | 600,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.