Regular Event Stages · Part 5: Battle at Doge Castle · 1/10
Energy20
Clear XP600
Base HP1,000
Map length3,200
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessFloating
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 3 | 100% | 90 | 8 | 1.33s | 11.33–16s |
| | 3 | 100% | 100 | 15 | 16.67s | 10.67–13.33s |
| | Unlimited | 100% | 90 | 8 | 40s | 24–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 2% | 2,000 | 10 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.