Regular Event Stages · Part 2: Clash in Jar Caves · 1/5

Energy100
Clear XP1,900
Base HP2,500
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Jar Base 1 250% 2,500 2 Start
Snache Unlimited 100% 100 15 Start 10–26.67s
Doge 1 100% 90 8 Start
Snache Unlimited 100% 100 15 3.33s 10–26.67s
Doge Unlimited 100% 90 8 33.33s 33.33s
Doge Unlimited 100% 90 8 40s 33.33s
Doge Unlimited 100% 90 8 133.33s 80s
Doge Unlimited 100% 90 8 140s 80s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 3 types
Doge 3 100% 90 8 Immediately 0.67–1.33s
Snache 5 100% 100 15 Immediately 2–3.33s
Snache Unlimited 100% 100 15 Immediately 10–16.67s
Those Guys Boss 1 100% 200 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 20% chance to open an EX stage.