Regular Event Stages · Old Guys About Town · 2/8

Energy50
Clear XP1,500
Base HP30,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 100% 90 8 0.67s 4–12s
Snache Unlimited 100% 100 15 1.33s 2–14s
Baa Baa Unlimited 100% 500 50 4s 10–20s
Those Guys Unlimited 100% 200 20 0.67s 3.33–6.67s
Hippoe 10 100% 1,000 100 8s 10–23.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 6 types
Hippoe Unlimited 100% 1,000 100 Immediately 2–10s
Doge Unlimited 100% 90 8 Immediately 4–12s
Those Guys Unlimited 100% 200 20 Immediately 3.33–6.67s
Baa Baa Unlimited 100% 500 50 Immediately 2–4s
B.B.Bunny Unlimited 100% 500 50 Immediately 2–6s
Hermit Peng Boss 1 100% 25,000 650 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.