Regular Event Stages · The Malevolent Fish · 1/1

Energy200
Clear XP4,000
Base HP2,500,000
Map length5,200
Max enemies10
Spawn interval0.03–2s
Enemy traits AkuMetal

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Aku Doge 1 600% 27,000 13,200 Start
Metal Doge 1 300% 90 6,000 6.67s
Malevolent Island Cat 1 100% 327,000 17,750 6.67s
Malevolent Island Cat Unlimited 100% 327,000 17,750 40s 33.33s
Malevolent Island Cat Unlimited 100% 327,000 17,750 46.67s 33.33s
Malevolent Island Cat Unlimited 100% 327,000 17,750 133.33s 80s
Malevolent Island Cat Unlimited 100% 327,000 17,750 135s 80s
Malevolent Island Cat Unlimited 100% 327,000 17,750 135.67s 80s
Metal Hippoe 1 300% 240 600 250s
Metal Hippoe 2 300% 240 600 316.67s 0.07s
Metal Hippoe 3 300% 240 600 400s 0.07s
Sir Metal Seal 5 300% 66,000 20,097 500s 0.07s
Once base HP ≤ 99% 4 types
Malevolent Island Cat 5 100% 327,000 17,750 Immediately 0.67–1.33s
Super Metal Hippoe 1 300% 24,000 9,000 Immediately
Aku Doge Unlimited 300% 13,500 6,600 Immediately 10–16.67s
Metal Doge Unlimited 300% 90 6,000 Immediately 16.67–23.33s
Aku Doge Boss 1 100% 4,500 2,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.