Regular Event Stages · Machines in Revolt · 8/10

Energy150
Clear XP4,500
Base HP550,000
Map length4,500
Max enemies16
Spawn interval0.03s
Enemy traits TraitlessMetal

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Snache 3 3000% 3,000 450 Start 4–10s
Metal Snache 3 200% 110 600 Start 4–10s
Snache 6 3000% 3,000 450 33.33s 2–5s
Metal Snache 6 200% 110 600 33.33s 2–5s
Snache Unlimited 3000% 3,000 450 66.67s 6–18s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Metal Snache Unlimited 200% 110 600 after 6.67s 18–54s
Pure Gold R.Ost 4 150% 30 3,600 Immediately 20s
R.Ost 2 200% 680,000 14,400 after 3.33s 36.67–40s
Metal Snache Boss 1 200% 110 600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.