Regular Event Stages · Invasion of the Swamplord · 4/4

Energy200
Clear XP4,000
Base HP2,000,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits AngelTraitlessRelicFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Gabriel 3 500% 65,000 7,750 10s 40–43.33s
Celeboodle 2 1000% 90,000 50,000 13.33s 33.33–36.67s
Sir Rel Unlimited 150% 75,000 18,750 20s 133.33–136.67s
Relic Doge Unlimited 150% 112,500 18,000 23.33s 33.33–36.67s
Angelic Gory 1 300% 294,000 16,701 36.67s
Sir Rel 10 150% 75,000 18,750 533.33s 2–5.33s
Once base HP ≤ 99% 7 types
Kappy Kawano Boss 1 100% 2,600,000 114,000 Immediately
Golem Sunfish 1 100% 1,800,000 31,850 Immediately
Sir Rel 2 150% 75,000 18,750 Immediately 20–23.33s
Gabriel 2 500% 65,000 7,750 Immediately 43.33–46.67s
Gabriel 1 500% 65,000 7,750 after 3.33s
Celeboodle 12 1000% 90,000 50,000 after 20s 30–33.33s
Kappy Jr. 1 100% 2,000,000 38,000 after 53.33s
Relic Doge Unlimited 150% 112,500 18,000 after 66.67s 30–33.33s
Sir Rel Unlimited 150% 75,000 18,750 after 113.33s 66.67–70s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.