Regular Event Stages · Invasion of the Swamplord · 2/4
Energy200
Clear XP4,000
Base HP1,300,000
Map length5,700
Max enemies20
Spawn interval0.03s
Enemy traits RedAngelFloatingRelicDarkTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 500% | 60,000 | 9,000 | 6.67s | 13.33–16.67s |
| | Unlimited | 200% | 130,000 | 18,000 | 10s | 43.33–46.67s |
| | Unlimited | 400% | 220,000 | 7,200 | 14.67s | 33.33–36.67s |
| | 3 | 100% | 800,000 | 11,111 | 30s | 160–163.33s |
| | 2 | 400% | 3,111,108 | 23,988 | 50s | 190–193.33s |
| | 1 | 100% | 2,600,000 | 114,000 | 106.67s | — |
| Once base HP ≤ 75% 2 types | ||||||
| | 3 | 200% | 130,000 | 18,000 | Immediately | 2–5.33s |
| | 2 | 400% | 220,000 | 7,200 | Immediately | 3.33–6.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.