Regular Event Stages · Li'l Cat's Trial · 3/4
Energy200
Clear XP3,800
Base HP600,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits AkuTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 500% | 161,250 | 21,000 | 16.67s | — |
| | 3 | 600% | 27,000 | 13,200 | 14.67s | 10–16.67s |
| | 1 | 100% | 200,000 | 5,990 | 6.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 100% | 2,560,000 | 12,000 | Immediately | — |
| | 10 | 600% | 27,000 | 13,200 | after 6.67s | 26.67–30s |
| | 8 | 100% | 200,000 | 5,990 | after 10s | 26.67–30s |
| | 2 | 500% | 161,250 | 21,000 | after 20s | 80s |
| | 7 | 600% | 49,200 | 16,800 | after 80s | 23.33–30s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.