Regular Event Stages · Oddity in the Desert II · 1/1

Energy200
Clear XP3,800
Base HP1,200,000
Map length3,900
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothDarkAlienAngelFloating

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Wild Doge 8 100% 55,000 16,500 3.33s 16.67–20s
Trolly Blogger Unlimited 200% 1,000 400 6.67s 8–11.33s
Trolly Blogger 20 200% 1,000 400 10s 6.67–10s
Shadow Boxer K 4 200% 160,000 9,994 13.33s 10–13.33s
Ragin' Gory 2 100% 321,234 11,234 20s 13.33–16.67s
Trolly Blogger 10 200% 1,000 400 50s 6.67–10s
Crustaceous Scissorex 1 100% 1,400,000 37,000 50s
Angelic Beast Rajakong 1 100% 1,855,200 12,500 100s
Owlbrow 3 600% 60,000 18,000 110s 30–33.33s
Shadow Boxer K 4 200% 160,000 9,994 120s 16.67–20s
Ragin' Gory 2 100% 321,234 11,234 146.67s 50–56.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 75% 2 types
Wild Doge 3 100% 55,000 16,500 Immediately 3.33–10s
Ragin' Gory 2 100% 321,234 11,234 Immediately 6.67–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.