Regular Event Stages · Monthly Event All-Stars Special Celebration! · 1/1

Energy100
Clear XP3,000
Base HP881,000
Map length5,600
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Unlimited 2400% 2,160 192 6.67s 6–10s
Gory Unlimited 1800% 18,000 1,440 26.67s 10–16.67s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 6–10s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 3.33s 6–10s
Bearkini 3 100% 35,000 600 100s 53.33s
Teacher A 3 200% 80,000 1,314 93.33s 60s
Teacher A 1 200% 80,000 1,314 13.33s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 2 types
Bearkini Unlimited 100% 35,000 600 Immediately 53.33–56.67s
Bearkini 1 100% 35,000 600 Immediately
Samurai Doggy 5 200% 270,800 5,110 Immediately 23.33–30s
Samurai Doggy 2 200% 270,800 5,110 Immediately 4–6s
Once base HP ≤ 50% 3 types
Gory Dark Unlimited 200% 80,000 6,246 Immediately 20s
Gory Dark 15 5×3 200% 80,000 6,246 Immediately 20s
Doge 16 8×2 2400% 2,160 192 Immediately 0.07s
Gory Groom Boss 1 500% 850,000 12,625 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.