Regular Event Stages · Mining Epic · 1/1

Energy1,000
Clear XP30,000
Base HP2,000,000
Map length5,000
Max enemies25
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelColossusZombieAkuDarkRedRelic

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 4000% 8,000 800 13.33s 4–6s
Wild Doge 4 200% 110,000 33,000 16.67s 13.33–16.67s
Great Angel Chibinel 1 200% 320,000 9,000 26.67s
Ms. Sign Unlimited 8000% 800,000 80 900s 900s
Once base HP ≤ 99% 7 types
Wild Doge Unlimited 200% 110,000 33,000 Immediately 33.33–36.67s
Formicidaean Ariant 3 200% 150,000 270,000 Immediately 43.33–50s
Wild Doge 3 200% 110,000 33,000 after 10s 13.33–16.67s
Cumulus Gallus 1 100% 1,770,000 20,000 after 66.67s
THE FOLIVOREAN 1 200% 2,000,000 102,000 after 26.67s
Casaurian Darkjo 1 100% 2,000,000 27,900 Immediately
Casaurian Ahirujo 1 100% 1,200,000 19,500 Immediately
Ancient Magamojoe Boss 1 100% 2,200,000 35,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.