Regular Event Stages · Pt. 5 Musical Parade · 8/8

Energy300
Clear XP60,000
Base HP444,444
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits DarkAngelTraitlessAlienFloatingRedMetal

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 1 400% 20,000 8,000 6.67s
Doge Dark 1 400% 20,000 8,000 7.67s
Doge Dark Unlimited 400% 20,000 8,000 8.67s 26.67–40s
Gabriel 1 100% 13,000 1,550 29.33s
Gabriel Unlimited 100% 13,000 1,550 30s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Kory Boss 1 200% 240,000 2,800 Immediately
Gabriel 8 100% 13,000 1,550 Immediately 0.07s
Scissoroo 2 250% 60,000 7,000 Immediately 0.07s
Doge Dark 3 400% 20,000 8,000 Immediately 0.07s
Angelic Gory 3 100% 98,000 5,567 Immediately 0.07s
Dark Otter 2 1×2 100% 175,000 6,497 Immediately 0.07s
Owlbrow 2 1×2 400% 40,000 12,000 Immediately 0.07s
St. Pigge the 2nd 1 600% 240,000 2,400 Immediately
Metal Hippoe 1 200% 160 400 Immediately
Doge Dark 5 400% 20,000 8,000 Immediately 5–10s
Gabriel 2 100% 13,000 1,550 Immediately 0.07s
Gabriel Boss 1 100% 13,000 1,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.