Regular Event Stages · #04 Mischievous Schemes · 2/3

Energy150
Clear XP2,850
Base HP400,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pumpkin Doge Unlimited 1000% 5,400 240 3.33s 16.67–26.67s
Doge Dark 5 400% 20,000 8,000 10s 6.67–10s
Gory Dark 3 200% 80,000 6,246 20s 13.33–20s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 5 types
Doge Dark 10 400% 20,000 8,000 Immediately 13.33–20s
Gory Dark 3 200% 80,000 6,246 Immediately 20–26.67s
Gory Dark 1 200% 80,000 6,246 Immediately
Easter Duche 1 400% 600,000 14,400 Immediately
Easter Duche 1 400% 600,000 14,400 after 33.33s
Easter Duche 1 400% 600,000 14,400 after 60s
Lucky Sloth 1 300% 900,000 24,000 Immediately
Bun Bun Black Boss 1 300% 2,333,331 17,991 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.