Regular Event Stages · #02 Sugar Struggle · 3/6

Energy60
Clear XP1,800
Base HP50,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Pumpkin Doge 5 100% 540 24 3.33s 13.33–20s
Those Guys 10 100% 200 20 13.33s 10–16.67s
One Horn 1 100% 15,000 500 20s
B.B.Bunny Unlimited 100% 500 50 40s 16.67–33.33s
Ghost Doge 5 100% 180 16 56.67s 8–12s
Ghost Doge 5 100% 180 16 61.67s 8–12s
Ghost Snache 5 100% 200 30 66.67s 10–20s
Pumpkin Doge Unlimited 100% 540 24 100s 20–30s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 2 types
Sir Seal 5 100% 2,500 150 Immediately 16.67–33.33s
Vlad de Sable 4 100% 6,300 800 Immediately 20s
Vlad de Sable Boss 1 100% 6,300 800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.