Regular Event Stages · Ghostly Houseguests · 8/8

Energy110
Clear XP3,300
Base HP500,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits FloatingRedTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Ghost Doge 30 400% 720 64 16s 2–6s
Ghost Snache 30 400% 800 120 16s 4–8s
Ghost Baa Baa 30 400% 4,000 400 16s 2–10s
B.B.Bunny 30 200% 1,000 100 16s 20–20.67s
Ghost Doge 4 400% 720 64 Start 0.67–2s
Ghost Snache 3 400% 800 120 0.67s 0.67–2s
Ghost Baa Baa 3 400% 4,000 400 1.33s 0.67–2s
Dashing Face 2 300% 150,000 1,800 40s 40–42s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 90% 7 types
Ghost Doge Unlimited 400% 720 64 Immediately 2–6s
Ghost Snache Unlimited 400% 800 120 Immediately 4–8s
Ghost Baa Baa Unlimited 400% 4,000 400 Immediately 6–10s
Dashing Face 2 300% 150,000 1,800 Immediately 60–62s
Dashing Face 2 300% 150,000 1,800 Immediately 60–62s
Dashing Face Unlimited 300% 150,000 1,800 Immediately 80–82s
Ghost Doge 2 100% 180 16 Immediately 12–12.67s
Ghost Snache 2 100% 200 30 Immediately 12–12.67s
Ghost Baa Baa 1 100% 1,000 100 Immediately
The Face 1 100% 99,999 2,000 Immediately
Shy Boy Unlimited 200% 70,000 1,000 Immediately 40–42s
Lord Enma Boss 1 200% 225,180 12,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.