Regular Event Stages · XP Bonanza! · 3/3

Energy500
Clear XP196,000
Base HP1,000,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits AkuTraitless

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Enemy No.574 1 1000% 1,000,000 0 0.07s
Cerberus Kids 15 600% 15,000 15,000 0.67s 0.67–1s
Cerberus Kids 15 600% 15,000 15,000 40s 0.67–1s
Cerberus Kids 15 600% 15,000 15,000 80s 0.67–1s
Cerberus Kids 15 600% 15,000 15,000 120s 0.67–1s
Cerberus Kids 15 600% 15,000 15,000 160s 0.67–1s
Midnite D. 1 100% 300,000 23,000 50s
Midnite D. 1 100% 300,000 23,000 83.33s
Midnite D. 1 100% 300,000 23,000 110s
Midnite D. 1 100% 300,000 23,000 130s
Midnite D. 1 100% 300,000 23,000 143.33s
Aku Doge Unlimited 600% 27,000 13,200 20s 16.67–20s
Miz Devil 20 400% 1,200 5,000 33.33s 5–10s
Aku Gory 1 300% 255,000 20,604 24s
Aku Gory 1 300% 255,000 20,604 70s
Aku Gory 1 300% 255,000 20,604 96.67s
Aku Gory 1 300% 255,000 20,604 113.33s
Aku Gory 1 300% 255,000 20,604 126.67s
Aku Gory 1 300% 255,000 20,604 136.67s
Fallen Bear 1 200% 150,000 30,000 60s
Fallen Bear 1 200% 150,000 30,000 100s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Aku Gory 1 300% 255,000 20,604 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.