Regular Event Stages · Never Summer! · 8/8

Energy110
Clear XP3,300
Base HP500,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
Bearkini 1 200% 70,000 1,200 40s
Bearkini 2 200% 70,000 1,200 70s 2–6s
Bearkini 1 300% 105,000 1,800 96.67s
Bearkini 2 200% 70,000 1,200 280s 2–6s
Bearkini 2 200% 70,000 1,200 357.33s 2–6s
Bearkini 3 200% 70,000 1,200 413.33s 2–6s
Bearkini 4 200% 70,000 1,200 490.67s 2–6s
Bearkini 5 200% 70,000 1,200 546.67s 2–6s
Otta-smack-u Unlimited 100% 30,000 1,497 46s 20–50s
Duche Unlimited 100% 40,000 1,000 116.67s 60–100s
Celeboodle Unlimited 100% 9,000 5,000 16s 4–60s
Gory Unlimited 200% 2,000 160 Start 2–16s
Squire Rel Unlimited 200% 160 60 Start 6–8s
Sunny Celeboodle 2 1×2 200% 160,000 6,000 86.67s 0.07–0.67s
Squire Rel Boss 1 100% 80 30 86.67s
Ms. Sign Unlimited 400% 40,000 4 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.