Regular Event Stages · Never Summer! · 3/8

Energy75
Clear XP2,250
Base HP50,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys 20 100% 200 20 2s 6–10s
Squire Rel Unlimited 100% 80 30 4s 2–4s
Jackie Peng 10 100% 1,300 80 6s 4–8s
Sir Seal 3 100% 2,500 150 20s 8–16s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Croco Unlimited 100% 70 30 Immediately 2–10s
Hippoe Unlimited 100% 1,000 100 Immediately 10–20s
Bearkini Boss 1 100% 35,000 600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.