Regular Event Stages · #04 Yowling Village · 6/10

Energy120
Clear XP2,280
Base HP180,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits AkuZombieFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Aku Doge 1 100% 4,500 2,200 13.33s
Aku Doge Unlimited 100% 4,500 2,200 20s 20–30s
Cerberus Kids Unlimited 100% 2,500 2,500 30s 10–20s
Zigge 1 50% 24,000 1,800 16.67s
Zigge 1 50% 24,000 1,800 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Aku Doge 10 100% 4,500 2,200 Immediately 13.33–20s
Ghost Baa Baa 5 400% 4,000 400 Immediately 10–16.67s
Zackie Peng 5 50% 21,000 4,000 Immediately 13.33–20s
Zang Roo 1 50% 50,000 3,998 Immediately
Dagshund 3 100% 60,000 3,000 Immediately 33.33s
Cerberus Kids Boss 1 100% 2,500 2,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.