Regular Event Stages · #03 ??? the 13th · 3/5

Energy150
Clear XP4,500
Base HP75,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Squire Rel Unlimited 400% 320 120 6.67s 3.33–10s
Dagshund 1 100% 60,000 3,000 33.33s
Dagshund 1 100% 60,000 3,000 60s
Dagshund 1 100% 60,000 3,000 80s
Dagshund 1 100% 60,000 3,000 93.33s
Dagshund 1 100% 60,000 3,000 100s
Celeboodle 1 100% 9,000 5,000 20s
Zoge 1 30% 4,500 540 20s
Celeboodle 2 100% 9,000 5,000 46.67s 1.67–3.33s
Zoge 1 30% 4,500 540 46.67s
Celeboodle 3 100% 9,000 5,000 66.67s 1.67–3.33s
Zomboe 1 30% 12,000 1,200 66.67s
Celeboodle 4 100% 9,000 5,000 86.67s 1.67–3.33s
Zir Zeal 1 30% 22,500 1,350 86.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 30% chance to open an EX stage.