Regular Event Stages · Season 4: Graduation Day · 6/8
Energy120
Clear XP3,600
Base HP10
Map length5,500
Max enemies26
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 300000% | 30,000 | 3,000 | Start | — |
| | 1 | 300% | 15,000 | 300 | Start | — |
| | 1 | 300% | 15,000 | 300 | 6.67s | — |
| | 1 | 300% | 15,000 | 300 | 13.33s | — |
| | 1 | 300% | 15,000 | 300 | 33.33s | — |
| | 1 | 300% | 15,000 | 300 | 43.33s | — |
| | 1 | 300% | 15,000 | 300 | 53.33s | — |
| | Unlimited | 400% | 320 | 120 | 10s | 6.67–13.33s |
| | Unlimited | 400% | 320 | 120 | 50s | 6.67–13.33s |
| | Unlimited | 400% | 320 | 120 | 100s | 6.67–13.33s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 300% | 15,000 | 300 | Immediately | 6.67–10s |
| | 3 | 300% | 15,000 | 300 | Immediately | 10s |
| | 1 | 1% | 50 | 1 | Immediately | — |
| | Unlimited | 400% | 320 | 120 | Immediately | 6.67–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.