Regular Event Stages · The March of Flames · 8/8
Energy150
Clear XP4,500
Base HP750,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits RedFloatingTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 2600% | 13,000 | 1,300 | 20s | 13.33–16.67s |
| | 2 | 2600% | 65,000 | 3,900 | 16.67s | 1s |
| | 3 | 2600% | 13,000 | 1,300 | 5.33s | 1s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 2 | 2600% | 65,000 | 3,900 | Immediately | 1s |
| | 3 | 2600% | 13,000 | 1,300 | Immediately | 1s |
| | Unlimited | 2600% | 13,000 | 1,300 | Immediately | 6.67–13.33s |
| | 1 | 100% | 340,000 | 6,790 | Immediately | — |
| | 1 | 400% | 1,600,000 | 37,148 | Immediately | — |
| | 1 | 150% | 1,380,000 | 11,166 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Cat Ticket Score 6,900+
XP ×750,000 Score 6,000+
XP ×500,000 Score 5,000+
Rare Ticket Score 3,000+
XP ×100,000 Score 2,100+
Earned when your battle score reaches that value.