Regular Event Stages · New Year's Bling · 8/8

Energy250
Clear XP60,000
Base HP360,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedMetal

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Large White Ball 1 12000% 60,000 6,000 16.67s
Large Red Ball 1 1200% 48,000 3,000 16.67s
Large Iron Ball 1 300% 60 7,500 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Large Iron Ball 4 300% 60 7,500 Immediately 23.33–26.67s
Large Red Ball 10 1200% 48,000 3,000 Immediately 8.33–11.67s
Large White Ball 12 12000% 60,000 6,000 Immediately 6.67–10s
Large White Ball Boss 1 100% 500 50 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 20% chance to open an EX stage.