Regular Event Stages · Q1. What's in the Box? Quiz · 6/12

Energy65
Clear XP1,235
Base HP90,000
Map length3,600
Max enemies12
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco 3 400% 280 120 5s 19.33–20s
Croco 3 400% 280 120 5.67s 19.33–20s
Croco 3 400% 280 120 6.67s 19.33–20s
Squire Rel 3 400% 320 120 15s 19.33–20s
Squire Rel 3 400% 320 120 15.67s 19.33–20s
Squire Rel 3 400% 320 120 16.67s 19.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Croco Unlimited 400% 280 120 Immediately 3.33–10s
Squire Rel Unlimited 400% 320 120 Immediately 3.33–10s
Gory 6 3×2 400% 4,000 320 Immediately 39.33–40s
Kang Roo 6 3×2 400% 16,000 1,000 Immediately 39.33–40s
Master A. Boss 1 100% 40,000 557 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.