Regular Event Stages · Q1. What's in the Box? Quiz · 11/12

Energy110
Clear XP2,090
Base HP300,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys 12 1300% 2,600 260 10s 3.33–6.67s
Croco 8 1300% 910 390 10s 5–10s
Ginger Snache 4 150% 18,000 2,700 10s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Ginger Snache Unlimited 150% 18,000 2,700 Immediately 10–30s
Ginger Snache 6 150% 18,000 2,700 Immediately 5–10s
Shy Boy 3 800% 280,000 4,000 Immediately 20s
Kory Boss 1 300% 360,000 4,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.