Regular Event Stages · Empress' Excavation 5 · 4/4

Energy100
Clear XP1,900
Base HP1,700,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits MetalTraitlessFloatingZombieBehemothAngelDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Metal Hippoe 1 300% 240 600 Start
Squire Rel 5 5000% 4,000 1,500 6.67s 2–5.33s
Lophiiformes Angaburu 1 150% 630,000 19,500 16.67s
Mr. Angel 3 300% 40,500 4,800 26.67s 6.67–10s
Wild Doge Unlimited 200% 110,000 33,000 33.33s 53.33–56.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Crocodylidae Kurocroc Boss 1 100% 2,900,000 30,000 Immediately
Wild Doge 2 200% 110,000 33,000 Immediately 23.33–26.67s
Metal Hippoe 2 300% 240 600 Immediately 80–83.33s
Croakley 1 150% 540,000 5,683 Immediately
Bore Jr. 3 150% 83,250 35,250 after 13.33s 66.67–70s
Squire Rel 5 5000% 4,000 1,500 after 33.33s 46.67–50s
Squire Rel 5 5000% 4,000 1,500 after 35.33s 46.67–50s
Squire Rel 5 5000% 4,000 1,500 after 37.33s 46.67–50s
Squire Rel 5 5000% 4,000 1,500 after 39.33s 46.67–50s
Mr. Angel 3 300% 40,500 4,800 after 133.33s 6.67–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.