Regular Event Stages · Empress' Excavation 4 · 1/4

Energy100
Clear XP1,900
Base HP1,050,000
Map length4,800
Max enemies15
Spawn interval0.03s
Enemy traits RelicFloatingTraitlessBehemothRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Relic Doge 2 100% 75,000 12,000 6.67s 30–33.33s
Pigeon de Sable Unlimited 300% 24,900 3,600 10s 13.33–16.67s
Wild Doge 2 200% 110,000 33,000 20s 33.33–36.67s
Sir Rel 2 100% 50,000 12,500 26.67s 30–33.33s
Capy 1 150% 795,000 78,000 30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Infernal Pegasus Deonil Boss 1 100% 1,600,000 8,000 Immediately
Wild Doge 3 200% 110,000 33,000 after 3.33s 53.33–56.67s
Relic Doge 10 100% 75,000 12,000 after 6.67s 26.67–33.33s
Sir Rel 6 100% 50,000 12,500 after 53.33s 43.33–46.67s
Capy 1 150% 795,000 78,000 after 76.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.