Regular Event Stages · Empress' Report 3 · 1/4

Energy100
Clear XP1,900
Base HP820,000
Map length5,300
Max enemies10
Spawn interval0.03s
Enemy traits AkuFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Sinner Snache Unlimited 500% 41,000 14,000 3.33s 20–23.33s
Cerberus Kids 3 500% 12,500 12,500 13.33s 0.67s
Aku Doge 2 500% 22,500 11,000 23.33s 10–13.33s
Cerberus Kids 3 500% 12,500 12,500 33.33s 0.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Aku Doge Unlimited 500% 22,500 11,000 Immediately 23.33–30s
Aku Doge 15 500% 22,500 11,000 Immediately 10–16.67s
Cerberus Kids 10 500% 12,500 12,500 Immediately 13.33–16.67s
Sinner Snache 10 500% 41,000 14,000 Immediately 10–13.33s
Mooth 3 2400% 120,000 8,400 Immediately 83.33s
Teacher Bun Bun Boss 1 1500% 1,499,985 33,750 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.