Regular Event Stages · Empress' Report 2 · 2/4

Energy100
Clear XP1,900
Base HP750,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits MetalAkuFloatingAlienTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Metal Doge 2 200% 60 4,000 3.33s 20–23.33s
Cerberus Kids 5 500% 12,500 12,500 0.07s 6.67–10s
Maawth 1 1200% 213,324 9,324 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Cerberus Kids Unlimited 500% 12,500 12,500 Immediately 13.33–20s
Aku Doge 8 500% 22,500 11,000 Immediately 16.67–23.33s
Metal Doge 5 200% 60 4,000 Immediately 20–23.33s
Maawth 2 1200% 213,324 9,324 Immediately 46.67–53.33s
Sir Metal Seal 2 100% 22,000 6,699 Immediately 23.33–26.67s
Cerberus Kids Boss 1 500% 12,500 12,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.