Regular Event Stages · Weekend Stage · 5/6

Energy250
Clear XP75,000
Base HP240,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 400% 360 32 Start 3–20s
Snache Unlimited 400% 400 60 Start 3–20s
Those Guys Unlimited 400% 800 80 Start 3–20s
Doge Dark Unlimited 359% 17,950 7,180 13.33s 13.33–33.33s
Gory Dark Unlimited 100% 40,000 3,123 20s 20–40s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 80% 5 types
Kang Roo Unlimited 100% 4,000 250 Immediately 20–46.67s
Gory Dark 4 100% 40,000 3,123 Immediately 26.67–53.33s
Otta-smack-u 4 100% 30,000 1,497 Immediately 0.07–0.67s
Shadow Boxer K 3 1×3 100% 80,000 4,997 Immediately 0.07–0.13s
Director Kurosawah Boss 1 100% 200,000 18,763 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.