Regular Event Stages · Unleashing the Cats · 2/2

Base HP600,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAngelDarkFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Those Guys Unlimited 100% 200 20 Start 0.13–1s
Ginger Snache Unlimited 100% 12,000 1,800 20s 0.27–1.33s
B.B.Bunny Unlimited 100% 500 50 20s 0.27–1.33s
Dark Otter Unlimited 100% 175,000 6,497 Start 13.33–60s
Otta-smack-u Unlimited 100% 30,000 1,497 Start 10–40s
Owlbrow Unlimited 100% 10,000 3,000 40s 60–80s
Once base HP ≤ 99% 7 types
Angelic Gory Unlimited 100% 98,000 5,567 Immediately 6.67–20s
Celeboodle Unlimited 100% 9,000 5,000 Immediately 6.67–20s
Those Guys Unlimited 100% 200 20 Immediately 0.67–2s
Owlbrow 4 100% 10,000 3,000 Immediately 0.07–0.67s
Dark Otter 6 100% 175,000 6,497 Immediately 0.07–4s
Heavenly Hippoe 6 100% 55,000 1,800 Immediately 4–13.33s
Angelic Gory 10 100% 98,000 5,567 Immediately 0.07–1.33s
Beefcake Cat Boss 1 200% 2,400,000 11,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.